Climat/Terrain | Warm deserts and subterranean | ||
Organisation | Pack | ||
Fréquence | Très rare | ||
Diète | Carnivore | ||
Cycle d'activité | Night | ||
Intelligence | 2-4 - Semi intelligence | ||
Trésor | Nil | ||
Alignement | Neutre Mauvais | ||
Nombres | 5-50 | ||
Classe d'armure | 7 | ||
Mouvement |
Au sol :
12'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 2+1 | ||
Thac0 | 19 | ||
Nbre d'attaques | 2 | ||
Dommage / attaques | 1-10/1-10 | ||
Attaques spéciales | Disease | ||
Défenses spéciales | Nil | ||
Résistance à la magie | Nil | ||
Taille |
M - man-size ( 4+' to 7' ) (6’ long) |
||
Morale | 11-12 - Stable | ||
Valeur en XP | 120 xp |
Commentaires : Smaller than wolves, the appearance of the wild dog varies from place to place. Most appear very wolf-like, while others seem to combine the looks of a wolf and a jackal. | |||
Combat :
Death dogs are large two-headed hounds which are distinguished by their penetrating double bark. Death dogs hunt in large packs. Each head is independent, and a bite does 1-10 points of damage. Victims must save vs. poison or contract a rotting disease which will kill them in 4-24 (4d6) days. Only a cure disease spell can save them. A natural roll of 19 or 20 on their attack die means that a man-sized opponent is knocked prone and attacks at a -4 until able to rise to its feet again. There is an 85% chance that death dogs will attack humans on sight. |