Dog, Death Dog [752]

Climat/Terrain Warm deserts and subterranean
Organisation Pack
Fréquence Très rare
Diète Carnivore
Cycle d'activité Night
Intelligence 2-4 - Semi intelligence
Trésor Nil
Alignement Neutre Mauvais
Nombres 5-50
Classe d'armure 7
Mouvement Au sol : 12''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 2+1
Thac0 19
Nbre d'attaques 2
Dommage / attaques 1-10/1-10
Attaques spéciales Disease
Défenses spéciales Nil
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ long)
Morale 11-12 - Stable
Valeur en XP 120 xp

Commentaires : Smaller than wolves, the appearance of the wild dog varies from place to place. Most appear very wolf-like, while others seem to combine the looks of a wolf and a jackal.
Combat : Death dogs are large two-headed hounds which are distinguished by their penetrating double bark. Death dogs hunt in large packs.
Each head is independent, and a bite does 1-10 points of damage. Victims must save vs. poison or contract a rotting disease which will kill them in 4-24 (4d6) days. Only a cure disease spell can save them. A natural roll of 19 or 20 on their attack die means that a man-sized opponent is knocked prone and attacks at a -4 until able to rise to its feet again. There is an 85% chance that death dogs will attack humans on sight.