Golem (Athas), Sand [788]

Climat/Terrain Any
Organisation Solitary
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 2-4 - Semi intelligence
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 3
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 8
Thac0 13
Nbre d'attaques 1
Dommage / attaques 2-12
Attaques spéciales Suffocation
Défenses spéciales See below
Résistance à la magie Nil
Taille L - larger than man-sized ( 7+' to 12' )
(8’ tall)
Morale 19-20 - Sans peur
Valeur en XP 2000 xp

Commentaires : Sand golems are humanoid in shape and stand roughly eight feet tall. They have indentations where their eye sockets should be, though they have no actual eyes. Likewise, they have a mouth, but they are incapable of speech, managing only to roar and growl at opponents. When a sand golem moves, it leaves a fine trail of sand behind it, making the tracking of this creature fairly easy.
Combat : When sand golems engage in combat, they are very powerful foes. The unusual nature of the golem’s body allows many blows to simply pass right through its body without doing harm. This gives sand golems good protection against physical attacks (AC 3).
Aside from the defenses common to all Athasian golems (see “Common Characteristics”), sand golems have some unique defenses. Sand golems are immune to any spells cast by creatures of less than 3 Hit Dice or 3rd level. In addition, they are totally immune to all transmutation spells, regardless of the level of the caster. Spells cast by defilers of 3rd level or higher do one extra point of damage to a sand golem for each experience level of the caster beyond 3rd (a 5th level caster would add +2 to his damage, 6th level +3, etc.).
When they attack, sand golems do so with their large arms. A successful blow does 2d6 points of damage to the victim. Sand golems also have a unique attack ability which allows them to suffocate a victim within themselves. On any attack roll that hits a foe, a save versus paralysis must be made. Failure indicates that the target has been drawn into the body of the golem. If this happens, the target takes 2d10 points of damage and then an additional 1d10 points each subsequent round until it dies. Breaking free of a sand golem’s suffocation requires a Strength check at a -5 penalty. No other characters can aid a victim of a sand golem’s suffocation, unless they are able to destroy the golem before the victim is killed. Also, attacks made against the golem while it is suffocating a victim have a chance of harming the victim. Attacking a sand golem while not hitting the victim is a called shot, otherwise all damage is split evenly between the two.