Aasimon, Deva, Astral [8]

Climat/Terrain Upper Planes
Organisation Solitary
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any
Intelligence 17-18 - Génie
Trésor Nil
Alignement Any Good
Nombres 1 or 1-3
Classe d'armure -5
Mouvement Au sol : 24''
Vol : 48'' - Classe de vol : B
Nage :
Enfouissement :
Web :
Dés de vie 12
Thac0 9
Nbre d'attaques 2
Dommage / attaques 3-18/3-18
Attaques spéciales Disruption
Défenses spéciales Spell immunity, protection, never surprised, +2 or better weapons to hit
Résistance à la magie 70%
Taille M - man-size ( 4+' to 7' )
(7’ tall)
Morale 19-20 - Sans peur
Valeur en XP 15000 xp

Commentaires : Devas inhabit the good-aligned Outer Planes: Arborea, Arcadia, the Beastlands, Bytopia, Elysium, Mount Celestia, and Ysgard. These proxies of the powers appear as stunningly handsome male humans with large, feathery wings fanning gracefully from their shoulders.

Astral devas have golden skin, amber eyes, and fair hair. They also have a Charisma of 20.
Combat : Although they serve the cause of goodness, devas must often deliver their messages by the point of the swords. Devastatingly powerful warriors, they have the wherewithal to take the battle to the evil they oppose.
In addition to those available to all aasimon, devas have the spell-like powers cure disease (3 times per day), cure light wounds (7 times per day), detect lie, detect snares & pits (7 times per day), dispel magic (7 times per day), heal (once per day), infravision (always active), invisibility 10-foot radius, light, polymorph self, protection from evil, remove curse, remove fear, and tongues.
Devas are immune to cold-based, electrical, magic missile, petrification, poison, normal fire-based, and gas attack spells. Except for monadic devas, who are not affected by fire of any type, devas take half damage from dragon and magical fire attacks. They take full damage from acid attacks. All devas are immune to attacks from nonmagical weapons.

Astral devas are extremely supple and move with inhuman quickness. They carry a macelike weapon with a +3 magical attack bonus (3d6 points of damage). Any creature struck twice in the same round by the weapon must save vs. spells or fall senseless for 1 to 12 melee rounds. The weapon has the special abilities of a mace of disruption.
In addition to those available to all aasimon and devas, astral devas have two spell-like powers: blade barrier (once per day) and detect invisibility.
Astral devas are never surprised. They are immune to vacuum, level loss (whether undead or magical), and death spells. Their souls cannot be entrapped or imprisoned
Habitat / Société : Devas are the cornerstone of the forces of good. With the agathinon, they are the powerful and trusted vanguard of the Upper Planes. Each of the three varieties of devas has a different task to perform in the scheme of the Upper Planes. The most common missions for each type appear below. The varieties are equal in status with no rivalry between types.

Astral devas attend to matters in the Lower Planes for the powers of good. These powerful, pure warriors can pass into the Lower Planes at will, bringing their justice to the heart of evil. If directly commanded by the power they serve, they can enter any layer of any lower plane without passing through intermediate layers. Astral devas also commonly travel to the Astral Plane to rescue good-aligned mortals who have become lost or stranded.
Ecologie : Devas live in perfect harmony with other beings of the Upper Planes. Because the remnants of their material forms disappear at death, none has ever been examined. Devas have a close relationship with the other aasimon, particularly the planetars. In times of great need, a planetar leads a group of devas to perform some mission for a good power.