Imp (Mystara), Garden [927]

Climat/Terrain Any garden
Organisation Solitary
Fréquence Très rare
Diète Omnivore
Cycle d'activité Night
Intelligence 11-12 - Très intelligent
Trésor R
Alignement Chaotic Neutre
Nombres 1
Classe d'armure 8 (10)
Mouvement Au sol : 9''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 1
Thac0 19
Nbre d'attaques 1
Dommage / attaques 1-3 (bite)
Attaques spéciales Summon insects
Défenses spéciales Nil
Résistance à la magie Nil
Taille S - smaller than a typical human ( 2+' to 4' )
(2½’ tall)
Morale 13-14 - Elite
Valeur en XP 120 xp

Commentaires : Imps are nasty, diminutive creatures that roam the world causing mischief to all they meet. Three forms of imp inhabit the wilds of Mystara: the wood, bog, and garden imp.
Garden imps, though not quite as nasty as either of their previously described relations, still can prove utterly selfish, dangerous creatures. These mottled, greenish-brown imps usually stand 2½’ tall and have pointed faces with large brown eyes and elflike ears. Strange, lilylike flowers often grow in a garden imp’s soft brown hair in the spring and summer months.
Combat : Garden imps, as with others of their kind, prefer to attack with guile. Each of these imps knows its particular garden intimately and prepares a variety of traps, pits, and snares to which it can lead annoying visitors. One favorite trick of this monster involves leading the victim to the top of a small rise, under which the imp has hollowed out a pit. The victim must make a successful saving throw vs. paralyzation (with a -4 penalty) or suffer 1d6 points of damage from a fall into the pit of thorny bushes the imp has placed in the pit beneath the rise.
These imps also can attack using swarms of tiny insects that obey their commands. Such swarms have the same characteristics as those created by the 3rd-level priest spell summon insects. Finally, garden imps can bite opponents, inflicting 1d3 points of damage.
Habitat / Société : These solitary creatures prefer to live in lush gardens that have been either abandoned or allowed to grow somewhat wild. An imp will keep watch oyer any dwelling attached to its garden. It normally treats the owners of such a home normally fairly, only bothering them if they attempt to drive it out or change its garden.
Ecologie : The flowers from the hair of a garden imp can be used in the creation of a potion of vitality.