Silt Horror, Brown Horror [959]

Climat/Terrain Any Silt
Organisation Solitary
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any
Intelligence 2-4 - Semi intelligence
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure
Mouvement Au sol : 3''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 9
Thac0 11
Nbre d'attaques 8
Dommage / attaques 1-6 (x8)
Attaques spéciales Constriction
Défenses spéciales Air jet
Résistance à la magie Nil
Taille H - huge ( 12+' to 25' )
(20’)
Morale 13-14 - Elite
Valeur en XP 5000 xp

Pionic Abilities :
LvL Dis/Sci/Dev Att/Def Score PsP's
2
2/2/4
–/M-
12
54


Clairsentience – Science: precognition; Devotions: feel sound, feel light. Telepathy – Science: domination; Devotions: contact, mind blank.

Commentaires : Silt Horror is the name given a group of predators that dwell in the sea of sand. While they vary in size and color, all of them are characterized by a large number of tentacles, and an unending hunger. Few are the creatures that escape once a silt horror has its tentacles around them.

The brown horror is a very feared form of silt horror, since it can force its victims to come to it. It is not actually brown, its skin is more of a dirty white color. Against the pearly silt, the tentacles flailing in the air often appear brown.
Combat : The brown horror lies in wait beneath the silt, like all varieties of silt horror. Its unique features include using precognition to determine the strength of the opposition, and the best time to attack. If it senses that the opponent is too strong for it, it tries to use its domination power to take over the victim. The brown horror is blind and deaf, so it uses its ability to feel sound and light to sense its prey. A brown horror always has at least one tentacle just a fraction below the surface. It uses this “sensing tentacle” to find out what is going on around it.
When it attacks, it attempts to grasp an opponent with its tentacles and drag them below the silt. A hit causes 1d6 points of damage, and if it exceeds the attack roll by four or more, the opponent has been grabbed. Grabbing an opponent causes 1d6 points of damage each successive round, and the victim must make a Strength roll or be pulled under the surface. Resisting assumes that the victim has somewhere to get a firm footing, or is anchored to something. Victims pulled under the silt suffocate as listed under the white horror entry. Creatures with a 19 Strength may pull free by making a successful Bend Bars roll, although this is the only action allowed that round. Each tentacle takes 8 points of damage before being destroyed. Tentacle damage does not count towards the total hit points of the creature, although severing 4 or more tentacles causes it to flee, if able. It flees by using its air jet, which is the same as that of the white horror.
Habitat / Société : The brown horror is a solitary creature, found only in the silt. It is the most active of the horrors, ranging far in search of food. A brown horror lives about 45 years, and must eat at least once a month. Brown horrors are actually the products of cross breeding between the two other types of horrors listed.
Ecologie : The brown horror is always hungry. It even attacks other horrors. It always attempts to dominate other horrors, being smaller and unable to stand up to the larger horrors in physical combat. The brown horror has no natural enemies except the other horrors. It can be eaten, but the few giants who have tried it said that the taste left much to be desired.
Any severed tentacles take two weeks to grow back, each.